AI Insights · Timothy · April 2024
Top 5 Third Person Games Performance on Unified Platform in Brazil in Q1 2024
Discover the performance trends of the top 5 third person games in Brazil for Q1 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In Q1 2024, the top 5 third person games in Brazil displayed varying trends in downloads, revenue, and active users on a unified platform. Here’s a detailed look at their performance:
Free Fire: 7th Anniversary started the quarter strong with weekly downloads peaking at approximately 939K in the week of January 22. The game's weekly revenue saw a high of around $249K in the first week of January, gradually stabilizing around $165K to $195K by the end of March. Active users also showed a robust presence, maintaining above 15M throughout the quarter.
Subway Surfers experienced fluctuating weekly downloads, starting at around 543K and peaking at 639K in the second week of January. Revenue remained relatively steady, peaking at about $5.6K in mid-January. Active users hovered between 12M and 14M, with a notable peak of approximately 13.9M in mid-March.
Projeto Grau showed significant growth in weekly downloads, reaching a high of about 798K in mid-January. Active users increased consistently, starting from 1.3M in early January and surpassing 4.4M by the end of March. Despite the high engagement, the game did not generate any revenue during this period.
Stumble Guys had a steady weekly download trend, peaking at around 388K in late January. Revenue peaked at approximately $110K in mid-February but saw a decline towards March, ending at about $62K. Active users started at around 981K and showed a slight increase, peaking at 1.1M in late January before stabilizing around 750K to 875K by the end of the quarter.
PK XD: Fun, friends & games demonstrated a consistent performance in weekly downloads, peaking at around 267K in the week of January 22. Revenue saw a gradual increase, reaching about $21.8K by mid-March. Active users fluctuated but maintained a range between 1.1M and 1.3M, with a peak of around 1.4M in mid-February.
These insights reflect the dynamic nature of the third person game market in Brazil. For more detailed analytics and trends, visit Sensor Tower.